The Effectiveness of Interactive Biology Learning Media Assisted by 3D PageFlip Professional Software in Improving High School Students’ Conceptual Understanding
Penulis
Nuning Samtika , A. Wahab Jufri , Jamaluddin JamaluddinDiterbitkan:
2026-09-12Terbitan:
Vol 2 No 1 (2026): AugustArticles
Unduhan
Cara Mengutip
Abstrak
Conceptual understanding is an essential learning outcome in biology because it enables students to explain biological phenomena, connect related concepts, and apply scientific knowledge in different contexts. This study aimed to examine the descriptive improvement in high school students’ conceptual understanding after learning with interactive biology learning media assisted by 3D PageFlip Professional software. The study employed a pre-experimental one-group pretest–posttest design involving 35 Grade XI students at SMAN 1 Keruak. The interactive media were integrated into discovery learning activities. Data were collected using a 21-item multiple-choice conceptual-understanding test covering the C1–C6 cognitive levels of the revised Bloom’s Taxonomy. The data were analyzed descriptively by comparing pretest and posttest scores and calculating normalized gain. The students’ mean score increased from 29.39 on the pretest to 76.87 on the posttest, with improvement across all cognitive levels. The normalized gain was 0.67, classified as moderate, and the N-gain percentage was 67.45%, categorized as moderately effective according to the adopted criterion. The highest gains occurred at C1 and C3, whereas C6 showed the lowest gain. These results indicate a descriptive improvement in conceptual understanding; however, because the study used a single-group design and did not report inferential testing, the findings should not be interpreted as evidence of statistical significance or causal effectiveness.
Referensi
Abdjul, T., Nurhayati, Katili, N., & Ntobuo, N. E. (2023). The effect of using 3D Pageflip learning media on student learning outcomes in vibration and wave material. Jurnal Penelitian Pendidikan IPA, 9(11), 10016–10021.
https://doi.org/10.29303/jppipa.v9i11.5306
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
Anderson, L. W., & Krathwohl, D. R. (Eds.). (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman.
Arifin, A. A. (2024a). Development of mini virtual aquatic ecosystem learning media assisted by Professional 3D PageFlip software. International Journal of Science Education and Science, 1(2), 45–51. https://doi.org/10.56566/ijses.v1i2.227
Arifin, A. A., Ramdani, A., & Andayani, Y. (2024b). Development of learning tools based on the culturally responsive transformative teaching model with a socio-scientific issues approach: Evaluation of validity and practicality. Jurnal Penelitian Pendidikan IPA, 10(11), 9141–9155. https://doi.org/10.29303/jppipa.v10i11.9188
Arifin, A. A., Ramdani, A., Andayani, Y., & Hariadi, I. (2024c). Pengembangan e-modul ekosistem berbasis model culturally responsive transformative teaching dengan pendekatan socio-scientific issues berbantuan software 3D PageFlip Frofessional. Journal of Classroom Action Research, 6(3), 673–685.
https://doi.org/10.29303/jcar.v6i3.9035
Bond, M., Buntins, K., Bedenlier, S., Zawacki-Richter, O., & Kerres, M. (2020). Mapping research in student engagement and educational technology in higher education: A systematic evidence map. International Journal of Educational Technology in Higher Education, 17, Article 2. https://doi.org/10.1186/s41239-019-0176-8
Deslauriers, L., McCarty, L. S., Miller, K., Callaghan, K., & Kestin, G. (2019). Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom. Proceedings of the National Academy of Sciences, 116(39), 19251–19257. https://doi.org/10.1073/pnas.1821936116
Diani, R., & Hartati, N. S. (2018). Flipbook berbasis literasi Islam: Pengembangan media pembelajaran fisika dengan 3D PageFlip Professional. Jurnal Inovasi Pendidikan IPA, 4(2), 234–244. https://doi.org/10.21831/jipi.v4i2.20819
Ferdianto, F., Setiyani, S., & Nurulfatwa, D. (2019). 3D Page Flip Professional: Enhance of representation mathematical ability on linear equation in one variable. Journal of Physics: Conference Series, 1188, Article 012043. https://doi.org/10.1088/1742-6596/1188/1/012043
Fiorella, L., & Mayer, R. E. (2016). Eight ways to promote generative learning. Educational Psychology Review, 28(4), 717–741. https://doi.org/10.1007/s10648-015-9348-9
Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of augmented reality on students’ learning gains. Educational Research Review, 27, 244–260. https://doi.org/10.1016/j.edurev.2019.04.001
Hafzah, N., Amalia, K. P., Lestari, E., Annisa, N., Adiatmi, U., & Saifuddin, M. F. (2020). Meta-analisis efektivitas penggunaan media pembelajaran digital dalam peningkatan hasil dan minat belajar biologi peserta didik di era Revolusi Industri 4.0. BIODIK, 6(4), 541–549. https://doi.org/10.22437/bio.v6i4.8958
Hake, R. R. (1999). Analyzing change/gain scores. Indiana University.
Hillmayr, D., Ziernwald, L., Reinhold, F., Hofer, S. I., & Reiss, K. M. (2020). The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis. Computers & Education, 153, Article 103897. https://doi.org/10.1016/j.compedu.2020.103897
Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123.
https://doi.org/10.1016/j.compedu.2018.05.002
Inayah, N., & Masruroh, M. (2021). PhET simulation effectiveness as laboratory practices learning media to improve students’ concept understanding. Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram, 9(2), 152–162. https://doi.org/10.33394/j-ps.v9i2.2923
Kurniawan, W., Astalini, A., Jufrida, J., Basuki, F. R., & Kurniawan, D. A. (2021). Pengembangan media pembelajaran IPA menggunakan software 3D PageFlip Professional untuk mengatasi masalah keterbatasan bahan ajar sekolah. Jurnal Panjar: Pengabdian Bidang Pembelajaran, 3(1), 6–13.
https://doi.org/10.15294/panjar.v3i1.52951
Lazonder, A. W., & Harmsen, R. (2016). Meta-analysis of inquiry-based learning: Effects of guidance. Review of Educational Research, 86(3), 681–718.
https://doi.org/10.3102/0034654315627366
Lestari, R., & Fitria, Y. (2023). Pengembangan e-book berbasis RADEC berbantuan 3D PageFlip Professional di kelas V sekolah dasar. Journal of Education Research, 4(3), 1339–1344. https://doi.org/10.37985/jer.v4i3.468
Makransky, G., Terkildsen, T. S., & Mayer, R. E. (2019). Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction, 60, 225–236. https://doi.org/10.1016/j.learninstruc.2017.12.007
Mayer, R. E. (2017). Using multimedia for e-learning. Journal of Computer Assisted Learning, 33(5), 403–423. https://doi.org/10.1111/jcal.12197
Nissen, J. M., Talbot, R. M., Thompson, A. N., & Van Dusen, B. (2018). Comparison of normalized gain and Cohen’s d for analyzing gains on concept inventories. Physical Review Physics Education Research, 14(1), Article 010115. https://doi.org/10.1103/PhysRevPhysEducRes.14.010115
Noetel, M., Griffith, S., Delaney, O., Sanders, T., Parker, P., del Pozo Cruz, B., & Lonsdale, C. (2021). Video improves learning in higher education: A systematic review. Review of Educational Research, 91(2), 204–236. https://doi.org/10.3102/0034654321990713
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, Article 103778. https://doi.org/10.1016/j.compedu.2019.103778
Sugiyono. (2017). Metode penelitian kuantitatif, kualitatif, dan R&D. Alfabeta.
Sung, Y.-T., Chang, K.-E., & Liu, T.-C. (2016). The effects of integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers & Education, 94, 252–275.
https://doi.org/10.1016/j.compedu.2015.11.008
Surata, I. K., Sudiana, I. M., & Sudirgayasa, I. G. (2020). Meta-analisis media pembelajaran pada pembelajaran biologi. Journal of Education Technology, 4(1), 22–27. https://doi.org/10.23887/jet.v4i1.24079
van der Kleij, F. M., Feskens, R. C. W., & Eggen, T. J. H. M. (2015). Effects of feedback in a computer-based learning environment on students’ learning outcomes: A meta-analysis. Review of Educational Research, 85(4), 475–511.
https://doi.org/10.3102/0034654314564881
Wijaya, T. T., Cao, Y., Weinhandl, R., & Tamur, M. (2022). A meta-analysis of the effects of e-books on students’ mathematics achievement. Heliyon, 8(6), Article e09432. https://doi.org/10.1016/j.heliyon.2022.e09432


